Hey — I'm Albert. PropollyGDS is where I put the things I build:
games you can actually play, tools that save other Unity developers time, and the code behind both.
I came to game development through 3D modeling, then got hooked on the programming side of it.
These days most of my time goes into Unity and C# — gameplay systems, editor
tooling, and the unglamorous work of making a build small enough to load in a browser tab.
I also teach. My Java OOP course on Udemy exists because I remember how confusing the first month
of programming is, and I wanted a version that didn't skip steps.
Toolbox
UnityC#WebGL
JavaEditor scripting2D & 3D
BlenderFirebaseGit
Looking for
Gameplay / tools programming roles, contract Unity work, or a chat about any of the above.
The fastest way to reach me is email.